Georgia State University

PROFESSOR OF PRACTICE (June 2019 - Current)

As a Professor of Practice, I share my production process with students, teaching them the potential of new technologies, while grounded in traditional film and animation production. It’s all about teaching them how to tell the most impactful, visually engaging stories while building their portfolio of work. Using my own experience working in the industry as a creative director, documentary filmmaker and VR director - my goal is to teach the students a full production process and fully realize their potential. In brief, my goal is to drive students to make and create, building their portfolios and creating a body of work that evolves into a rich career and the ability to adapt and flourish in this exciting, ever-evolving industry.


VR DIRECTOR (FREELANCE) (September 2018 - January 2019)
Working as a freelance VR director with Futurus, I bring together the latest technologies in virtual reality, augmented reality, and 360° video together to tell impactful stories. Currently in production is a multi-branch narrative VR experience featuring Jerry Rice, NFL Hall-of-Famer, who was captured in volumetric 3D space. Our production is forging a new path towards the future of interactive narratives.

The Atlanta Film Society

FILMMAKER IN RESIDENCE ( April 2017 - Current)
Currently an Atlanta Film Society's Filmmaker-in-Residence. This program is an initiative to formally support local, accomplished filmmakers with the aim of making their lives as career filmmakers more viable. Filmmakers-in-Residence are selected from Atlanta Film Festival alumni who live in the metro-Atlanta area. The three-year residency gives access to resources, support and attention to the filmmaker. In exchange, Residents are required to make public presentation of their core work, perform educational service to the community and serve as ambassadors of the Atlanta Film Society to the public.

Georgia State University Creative Media Institute

SUBJECT MATTER EXPERT (September 2018 - December 2018)
Teaching as an SME in Immersive Media studies alongside the Director of Media Entrepreneurship and Innovation at the Creative Media Industries Institute at GSU, we guided the students in real-world Virtual Reality production. Our workflow included immersive idea brainstorms, 360 storyboarding, script writing, asset creation (3d/2d), motion-graphics, editing, sound design, and more - all leading up to creating a VR documentary film, their first immersive story.

The American Museum of Natural History

ART DIRECTOR / VR DIRECTOR (FREELANCE) ( September 2014 - September 2018)
“Shelf Life” was a collection for curious minds—opening doors, pulling out drawers, and taking the lids off some of the incredible, rarely seen items in the American Museum of Natural History. Videos rolled out monthly, and were accompanied by episode microsites and social media posts, expanding the content ecosystem across the web and immersive media. The series was been featured on The Guardian, Wired, io9, and Atlas Obscura and the VR films screened at The Sheffield Doc Fest.

ESPN 30 for 30

ANIMATION DIRECTOR (FREELANCE) (September 2017 - March 2018)
When we set out to create promotional videos for our second season of 30 for 30 Podcasts, we surveyed what other people were doing in the space and found typical podcast promotion was just audio with the addition of text or waveform to fill the frame. So, we challenged ourselves to do something different — how could we put something “in front of the show” that would introduce the story but also resonate on it’s own?

We landed on one simple goal: Make promos that were visually stunning but that heightened your awareness of the sound. We edited the audio to amplify the best character and storyline moments. We took pains to make sure the promos projected not the best parts of each episode but the whole essence — because the best marketing is an honest portrayal of the work itself.

The New York Times

I produce “Out There”, a monthly video series from The New York Times that looks up and out, toward the wonders of our solar system and the universe beyond. Each episode weaves a visually stunning tapestry of evocative science journalism. It is researched, written, designed and produced by a close collaboration of three news desks at The New York Times: Dennis Overbye from science, Jason Drakeford from video ( freelance) and Jonathan Corum from the graphics desk. It is the first video series at the Times to take such an interdisciplinary approach.

We bring a focused determination to communicate complex science elegantly, lyrically and at times even humorously, but always with a deep respect for the audience. So far, the team has succeeded in creating one of the Times’ most engaging and widely seen video series of 2014-2018.

The New York Times

MANAGER OF VIDEO DESIGN (May 2013 - December 2015)
Working with an award-winning team of video journalists, producers, and reporters to collectively create impactful and cinematic video stories within The New York Times, we covered every aspect of the paper through video - ranging from breaking news, explainers, style, entertainment, business, world news, and more. Most video pieces were categorized as part of a branded series, one-off shows, long-form documentaries, or event-based productions.

My role ranged from idea generation for new series, pre-production planning, storyboarding, shooting, directing, script editing, concept refinement, type/title layout, motion design, editing, and post-production. The final pieces we created was a team effort, with the aim of every production to create engaging content in the most efficient way possible, while preserving our high standards and raising the quality of our storytelling.

Popular Science

ANIMATION DIRECTOR (FREELANCE) (July 2018 - October 2018)
Working with the Popular Science team, we took 146 years of Popular Science art, illustrations, and covers, mixed them all together in an animated video. A PopSci "universe" that’s also a timeline of science history (also, Neil deGrasse Tyson may or

may not eat Pluto in this video). This is what the universe looks like after 146 years of Popular Science: Watch the film here.

The Future of Storytelling

ANIMATION DIRECTOR (FREELANCE) (July 2018 - October 2018)
Awarded a Vimeo Staff Pick, this is an animated story about a remarkable personal transition. Vivienne Ming, CEO of Socos and self-proclaimed mad scientist, has set out to make people better versions of themselves. Whether she’s creating wearable technology to help autistic children learn empathy, or designing cutting-edge neuroprosthetics, her goal is the same—to augment human potential.


DIRECTOR OF VIDEO CONTENT (January 2016-January 2017)
Leading a video team to drive the overall vision and strategy for video content, managing a team of producers and outside studios to develop and produce high-quality original content, promotional, and marketing videos. I also directed the overall quality and direction of video, as well as setting priorities and goals for technology and product partners.

  • ○  Radio Roasters small business profile

  • ○  Native Bear small business profile

  • ○  Better, Weirder, More Human non-profit film


VR DIRECTOR (FREELANCE) (May 2016 - February 2018)
Working with UNICEF with my directing partner Thomas Nybo, we created three immersive films to raise awareness in girl’s education in Afghanistan, refugee plight in Syria, and the current exodus with the Rohingya people. These were screened at VR film festivals and hit over a million views worldwide.

  • ○  “One girl's story of hope” - Afghanistan ”

  • ○  ”Flight of the Unwanted” - Rohingya

  • ○  “Interrupture” - Syria


ART DIRECTOR ( August 2010 - November 2011)
As Art Director over the MTV and VH1 digital brand, I lead a group of designers in producing top notch creative while keeping a collaborative, inspiring creative environment that supports the two biggest entertainment brands in the world. Directing the level of creative to ensure it is relevant to the brand, product and sales strategy and exploring new and upcoming technology to leverage the products to communicate and connect with our millennial audience.

Our products ranged from Tent-Pole Events (ex. VMA Video Music Awards, MTV Movie Awards), Show Promotion/Support (ex. Skins, Teen Wolf, Beavis and Butthead), Mobile/iPad Applications and Games (ex. MTV & VH1 mobile sites, VH1 Greatest Lists, Co-Star), Site Support (ex.,, and more. 􏰀􏰀I also leveraged an Agile workflow process and in the end, our team collaboration produced outstanding results reaching 16,922,000 visitors a month on, with 110,512,000 video streams.


ART DIRECTOR (March 2010 - August 2010)
As Art Director my job was to design and develop fully immersive campaigns, with Axe Music "One Night Only" being the most prominent. An exclusive concert series combining the hottest artists with the most intimate venues, the campaign launched August 2010 at - consisting of an interactive full-video site, Facebook campaign, mobile outreach that all tie in with Axe products branded with AR (augmented reality) codes to give users a better chance at winning tickets to the next show. The product became a dynamic, exciting, and unique way for consumers to become immersed in the experience.


SR. ART DIRECTOR (June 2008 - October 2009)
I was an integral part in winning new business pitches and creating award winning campaigns, working with a team creating compelling design, interactive, broadcast, and motion graphics, streamlining the process of a quality product all within the realities of tight budget constraints and short deadlines. Achieved goals and solutions that span across digital, social, and mobile platforms to tap into the full potential of a brand, by not merely persuading people, but by engaging fans. With a wide range of work produced, from motion graphics, immersive websites, online video, music videos and more.

Adult Swim / Turner Broadcasting

ART DIRECTOR (October 2006 - May 2008)
Adult Swim's comedy online social network, Super Deluxe featured exclusive programming developed by established and rising comedians from Tim & Eric, Eugene Mirman, Brad Neely, David Cross, and Chelsea Peretti to name a few. Users could communicate with them and express their own sense of humor using social networking tools, such as uploading their videos, creating profiles, and sending messages. Super Deluxe become one of the most recognized underground online comedy networks, generating millions of unique visitors monthly. We received write-ups in The New York Times, Entertainment Weekly, The Onion, and were hailed by The New York Post as the "funniest site on the web..." From branding, website design, tv spots, and more, our small team was tasked with branding this new Turner venture to target a younger, taste-making audience.

Freelance Creative Director (Drakeford Studios, LLC)

  • ○  David Bowie - Editor, Visual Effects Artist. Working with the legendary musician on his latest album,

    breaking a 10 year silence “Where Are We Now” is a music video harking back to his time in Berlin.

  • ○  Penguin Books - A rt Director, Motion-Design, Editor. An on-going project, I created short 1-2 minute

    commercials for the latest book releases. With an ever-changing style of animation and design, I

    honed in a concept and pushed the writers and publishers creatively.

  • ○  Showtime Networks - A rt Director, Online/Tablet Design. Designed the new cross-platform

    branding identity of Smithsonian Channel. Also worked a team assigned to a new Showtime project

    “Showtime Anytime” an iPad app to connect TV viewing and online content.

  • ○  Ken Jacobs - E ditor, Visual Effects Artist. One of the founders of American avant-garde cinema,

    pushing the art form for over 50 years, I worked with him to complete two films together, the short film "Day/Night", an experiment in a film technique, and the feature film "Seeking the Monkey King". Premiering at the 2011 New York Film Festival, screened at the MoMA, it received with great excitement along with a glowing review from the New York Times the following day and premiered at Sundance Film Festival that same year.

  • ○  WWD Magazine - A rt Director, Motion-Design, Editor. The yearly CEO Summit meets every year in New York City focusing on leadership. Working with the agency XA, I took on a complete art direction, motion-graphics and editing to create a piece that the client and agency both agreed raised the bar of their current design and conveyed the message and excitement that the brand represents - all within an extremely short deadline.

  • ○  Tony Oursler - A rt Director, Editor, Motionographer. Pushing the limits of video as an art form to create a wide range of internationally recognized work, including projection-mapped sculptures, large scale installations, embedded paintings and micro-works. My role was ever-evolving to cover new techniques in art form, including live editing and animation of projection-mapped video, studio session editing, sound design, motion graphics and more. The final pieces are shown on an international scale with museum and gallery shows in Düsseldorf, Copenhagen, Madrid, Helsinki, Sao Paulo, Kiev, and Seoul.

  • ○  Wonderfactory Agency - M otion-Design, Editor. I was pulled in as a freelance motion designer for one of the first iPad motion-demo (before it was released).

  • ○  TIME Magazine - A rt Director, Motion-Design. For two years in a row, I was commissioned to art direct and design the event opens for the annual awards ceremony celebrating the 100 most influential people in the world.

  • ○  Sports Illustrated - Motion-Design. If people are willing to pay for apps on the iPhone, why not deliver magazines as apps also? Time Inc's top-secret "Manhattan Project" was unveiled on December 2nd, 2009, a collaboration with The Wonderfactory and an example of how tablets will enable the creation of innovative experiences by publishers, media companies, and advertisers. I was pulled in as a freelance motion designer for the project's tight deadline.